Twilight Row
Slums
8.1
Entertainment District
Tone: Raw, Underground, Thrilling
- Sight: Flickering neon signs casting strange shadows, crowded alleys filled with street performers, makeshift stages and fighting pits
- Sound: Raucous music blaring from hidden clubs, the roar of crowds, loud arguments, distant shouts of vendors
- Smell: Sweaty bodies, burning incense, strong alcohol, the acrid scent of smoke from makeshift fires
- Touch: Sticky floors, gritty surfaces, the rough texture of leather or cloth worn by the desperate
- Taste: Bitter drinks, spicy street food, stale bread, the sharp aftertaste of something illicit
8.2
Entertainment District
Tone: Raw, Underground, Thrilling
- Sight: Flickering neon signs casting strange shadows, crowded alleys filled with street performers, makeshift stages and fighting pits
- Sound: Raucous music blaring from hidden clubs, the roar of crowds, loud arguments, distant shouts of vendors
- Smell: Sweaty bodies, burning incense, strong alcohol, the acrid scent of smoke from makeshift fires
- Touch: Sticky floors, gritty surfaces, the rough texture of leather or cloth worn by the desperate
- Taste: Bitter drinks, spicy street food, stale bread, the sharp aftertaste of something illicit
8.3
Entertainment District
Tone: Raw, Underground, Thrilling
- Sight: Flickering neon signs casting strange shadows, crowded alleys filled with street performers, makeshift stages and fighting pits
- Sound: Raucous music blaring from hidden clubs, the roar of crowds, loud arguments, distant shouts of vendors
- Smell: Sweaty bodies, burning incense, strong alcohol, the acrid scent of smoke from makeshift fires
- Touch: Sticky floors, gritty surfaces, the rough texture of leather or cloth worn by the desperate
- Taste: Bitter drinks, spicy street food, stale bread, the sharp aftertaste of something illicit
9.1
Warehouse District
Tone: Noisy, Gritty, Dangerous
- Sight: Abandoned buildings, broken windows, metal containers stacked high, shadows lurking at every corner
- Sound: Constant banging and creaking of old machinery, echoes of distant footsteps, the low hum of arcane wards that never fully deactivate
- Smell: Rust, gasoline, the faint odor of decay, mixed with the stale scent of damp concrete
- Touch: Cold metal, slippery floors, a rough scrape from abandoned scrap piles
- Taste: The tang of metallic air, sour dust
Points of Interest
- Shadow Rift - dangerous, weathered
9.2
Slums
Tone: Harsh, Overcrowded, Forgotten
- Sight: Cracked, dilapidated buildings, graffiti-covered walls, makeshift tents and hovels, stray animals darting through trash-strewn streets
- Sound: The constant murmur of people trying to survive, distant sounds of violence, the scurrying of rats
- Smell: Rotting food, sour sweat, garbage piled high, the distinct odor of something magical gone wrong
- Touch: Wet ground, sticky surfaces, the rough feel of poorly repaired clothing or makeshift shelters
- Taste: Dusty air, the sharpness of street food that’s long past its prime, the bitter taste of desperation
9.3
Slums
Tone: Harsh, Overcrowded, Forgotten
- Sight: Cracked, dilapidated buildings, graffiti-covered walls, makeshift tents and hovels, stray animals darting through trash-strewn streets
- Sound: The constant murmur of people trying to survive, distant sounds of violence, the scurrying of rats
- Smell: Rotting food, sour sweat, garbage piled high, the distinct odor of something magical gone wrong
- Touch: Wet ground, sticky surfaces, the rough feel of poorly repaired clothing or makeshift shelters
- Taste: Dusty air, the sharpness of street food that’s long past its prime, the bitter taste of desperation
10.1
Slums
Tone: Harsh, Overcrowded, Forgotten
- Sight: Cracked, dilapidated buildings, graffiti-covered walls, makeshift tents and hovels, stray animals darting through trash-strewn streets
- Sound: The constant murmur of people trying to survive, distant sounds of violence, the scurrying of rats
- Smell: Rotting food, sour sweat, garbage piled high, the distinct odor of something magical gone wrong
- Touch: Wet ground, sticky surfaces, the rough feel of poorly repaired clothing or makeshift shelters
- Taste: Dusty air, the sharpness of street food that’s long past its prime, the bitter taste of desperation
10.2
Slums
Tone: Harsh, Overcrowded, Forgotten
- Sight: Cracked, dilapidated buildings, graffiti-covered walls, makeshift tents and hovels, stray animals darting through trash-strewn streets
- Sound: The constant murmur of people trying to survive, distant sounds of violence, the scurrying of rats
- Smell: Rotting food, sour sweat, garbage piled high, the distinct odor of something magical gone wrong
- Touch: Wet ground, sticky surfaces, the rough feel of poorly repaired clothing or makeshift shelters
- Taste: Dusty air, the sharpness of street food that’s long past its prime, the bitter taste of desperation
10.3
Slums
Tone: Harsh, Overcrowded, Forgotten
- Sight: Cracked, dilapidated buildings, graffiti-covered walls, makeshift tents and hovels, stray animals darting through trash-strewn streets
- Sound: The constant murmur of people trying to survive, distant sounds of violence, the scurrying of rats
- Smell: Rotting food, sour sweat, garbage piled high, the distinct odor of something magical gone wrong
- Touch: Wet ground, sticky surfaces, the rough feel of poorly repaired clothing or makeshift shelters
- Taste: Dusty air, the sharpness of street food that’s long past its prime, the bitter taste of desperation