Everlight Commons
Park
1.7
High Class Residential District
Tone: Polished, Guarded, Superficially Calm
- Sight: Immaculate streets, rune-gated buildings, private gardens with hovering lights
- Sound: Soft music wards, quiet conversations, spell-cleaning drones
- Smell: Imported incense, polished wood, floral charm residue
- Touch: Smooth railings, cool stone steps, soft heat from climate-control enchantments
- Taste: Dry wine, citrus-infused elixirs, faint perfume on the air
1.8
Medical Park District
1.9
High Class Residential District
Tone: Polished, Guarded, Superficially Calm
- Sight: Immaculate streets, rune-gated buildings, private gardens with hovering lights
- Sound: Soft music wards, quiet conversations, spell-cleaning drones
- Smell: Imported incense, polished wood, floral charm residue
- Touch: Smooth railings, cool stone steps, soft heat from climate-control enchantments
- Taste: Dry wine, citrus-infused elixirs, faint perfume on the air
1.10
High Class Residential District
Tone: Polished, Guarded, Superficially Calm
- Sight: Immaculate streets, rune-gated buildings, private gardens with hovering lights
- Sound: Soft music wards, quiet conversations, spell-cleaning drones
- Smell: Imported incense, polished wood, floral charm residue
- Touch: Smooth railings, cool stone steps, soft heat from climate-control enchantments
- Taste: Dry wine, citrus-infused elixirs, faint perfume on the air
2.9
Commercial District
Tone: Crowded and Shadowy
- Sight: Narrow alleys, magical signage, cloak-and-dagger vibes, arcane pawn shops
- Sound: Fast footsteps, whispers, hawkers offering illicit goods, hum of hidden wards
- Smell: Alley grease, faint blood, potion steam, metallic spell residue
- Touch: Rough walls, spell residue clinging to skin, a constant pulse beneath your feet
- Taste: Street food with a bite, acrid potion vapor, stale air
2.10
High Class Residential District
Tone: Polished, Guarded, Superficially Calm
- Sight: Immaculate streets, rune-gated buildings, private gardens with hovering lights
- Sound: Soft music wards, quiet conversations, spell-cleaning drones
- Smell: Imported incense, polished wood, floral charm residue
- Touch: Smooth railings, cool stone steps, soft heat from climate-control enchantments
- Taste: Dry wine, citrus-infused elixirs, faint perfume on the air
3.9
Commercial District
Tone: Crowded and Shadowy
- Sight: Narrow alleys, magical signage, cloak-and-dagger vibes, arcane pawn shops
- Sound: Fast footsteps, whispers, hawkers offering illicit goods, hum of hidden wards
- Smell: Alley grease, faint blood, potion steam, metallic spell residue
- Touch: Rough walls, spell residue clinging to skin, a constant pulse beneath your feet
- Taste: Street food with a bite, acrid potion vapor, stale air
Points of Interest:
- Ironbound Hunters LLC - historic, chaotic
3.10
Park District - Everlight Commons
Tone: Romantic and Social Hub
- Sight: Floating lanterns, fae-lit trees, illusion-cast sunset hues, hidden nooks
- Sound: Laughter, faerie song, clinking glasses from outdoor cafés
- Smell: Floral blooms (real and glamoured), baked goods, spring rain from weather spells
- Touch: Velvet petals, cool water, soft enchantments brushing your skin
- Taste: Sweet wine, enchanted pastries, rich coffee
Points of Interest:
- Faerie Mound - scenic, colorful
- Café Noir - bustling, social hub
4.10
Middle Class Residential
Tone: Diverse and Slightly Worn-down
- Sight: Aging buildings with patchwork enchantments, mismatched window sigils
- Sound: Evening meals being prepared, neighbor spells dueling faintly, TV wards
- Smell: Stew, incense, pet familiars, apartment spellwork
- Touch: Cracked steps, warm railings, carpet worn smooth
- Taste: Street-cart flavors, cheap but heartfelt cooking, ash from old wards
Points of Interest:
- The Enclave (Xander Knight's apartment complex) - safe, balanced