Concord Square
Downtown
6.6
Government District
Tone: Cold and Bureaucratic
- Sight: Sterile marble, sharp suits, rune-etched security wards, flickering magical surveillance sigils
- Sound: Echoing footsteps, murmured policy debates, magical typewriters, low hum of arcane security fields
- Smell: Cold stone, burnt ink, faint ozone from magical wards, old paper, filtered air
- Touch: Smooth walls, cool metal railings, prickling from passive ID glyphs
- Taste (optional): Bitter paper or static in the air near spells
Points of Interest
- City Hall - formal, monolithic
- Tristan York is the optimistic mayor of New Everlight.
6.7
Commercial District
Tone: Polished but Pressured
- Sight: Glossy storefronts, arcane branding, ley-powered advertisements, constant movement
- Sound: Magical audio ads, clinking glass, tapping heels, customer chatter
- Smell: Perfumed air, hot food carts, burning incense from mystic boutiques
- Touch: Slight warmth from enchanted window displays, crowded pathways
- Taste: Sweet-spiced candies, herbal drinks from arcane cafés
6.8
Middle Class Residential
Tone: Orderly with Tensions
- Sight: Neat apartments, small magical gardens, mundane-meets-enchanted home security
- Sound: Kids playing, drones buzzing, faint music wards, whispered arguments
- Smell: Cooked dinners, laundry steam, neighborhood spells (lavender, ward chalk)
- Touch: Brick walls, garden hedges, warmth from rune-heated porches
- Taste: Familiar comfort—bread, local brews, occasional burnt toast from spell mishaps
7.6
Commercial District
Tone: Busy and Transitional
- Sight: Mixed storefronts—human banks beside fae-run charm shops, magical kiosks
- Sound: Door chimes, negotiating voices, enchanted signage that speaks in tones
- Smell: Street food grease, potion steam, metallic wards, old money
- Touch: Slick handrails, pulsing pavement wards, gusts from transport spells
- Taste: Oily street noodles, mineral-heavy magic tonics
7.7
Downtown
Tone: Bustling, Pressurized, Showy
- Sight: Towering buildings, spectral ad projections, neon-magic hybrid lights
- Sound: Traffic, elevator chimes, spellburst buzzes, protest chants
- Smell: Exhaust, ozone, coffee, protective charm smoke
- Touch: Heat off the sidewalk, shimmer of illusion barriers
- Taste: Espresso, sharp urban air, fae fruit samples from street vendors
7.8
Middle Class Residential
Tone: Orderly with Tensions
- Sight: Neat apartments, small magical gardens, mundane-meets-enchanted home security
- Sound: Kids playing, drones buzzing, faint music wards, whispered arguments
- Smell: Cooked dinners, laundry steam, neighborhood spells (lavender, ward chalk)
- Touch: Brick walls, garden hedges, warmth from rune-heated porches
- Taste: Familiar comfort—bread, local brews, occasional burnt toast from spell mishaps
8.6
Warehouse District
Tone: Gritty, Quietly Magical
- Sight: Crates with ward glyphs, glow-beetle lamps, cloaked figures at night
- Sound: Forklifts, murmuring workers, rune-lock clicks, shadowed whisperings
- Smell: Dust, old spell components, machine oil, mildew
- Touch: Splintered wood, rusted metal, pulsing glyphs under fingertips
- Taste: Dry air, iron, faint sulfur
8.7
Entertainment District
Tone: Flashy, Surreal, Unstable
- Sight: Glamoured marquees, neon runes, shapeshifting club fronts
- Sound: Thumping bass, laughter, fae-singing, illusionary firework crackles
- Smell: Perfume, smoke, fae nectar, spilled drinks
- Touch: Sticky floors, sparkles from magic residue, heat from crowd magic
- Taste: Sugar-laced cocktails, bitters from enchanted absinthe
8.8
Middle Class Residential
Tone: Orderly with Tensions
- Sight: Neat apartments, small magical gardens, mundane-meets-enchanted home security
- Sound: Kids playing, drones buzzing, faint music wards, whispered arguments
- Smell: Cooked dinners, laundry steam, neighborhood spells (lavender, ward chalk)
- Touch: Brick walls, garden hedges, warmth from rune-heated porches
- Taste: Familiar comfort—bread, local brews, occasional burnt toast from spell mishaps