Lore

Realms

The Iron Veil

The real world -- modern day circa today

The name for The Mortal Realm by which all species call it except the Ferai who refer to it as "Earth", and call themselves "Human".

Predominant Race: Ferai (Human)

While creatures not native to the Iron Veil in New Everlight visit, the Chill of Iron tag always applies.

New Everlight

While creatures not native to the Iron Veil in New Everlight visit, the Chill of Iron tag always applies.

New Everlight is a hodge-podge of a city. Concord Square is a dense, vertical metropolis dominated by towering skyscrapers. Neon lights illuminate the streets of The Neon Quarter. Everlight Commons offers rare moments of nature amid the chaos of the rest of the city. Art Deco building and Spanish style homes style the neighborhoods The Gilded Mile creating a unique blend of architectural diversity. Urban flats is a contingent of happy little brownstones lining the streets. Elysium Heights shimmers with neon lights that outshine the sun, the bustle and move at all hours. Runestone plaza filled with brick-clad greystones, industrial lofts and historic bungalows. The Ironworks is a striking contrast from the rest of the city with its industrial grit. The Ivory Ward is known for its progressive spirt, intellectual energy and the eclectic culture and sometimes weird things happen around Ashcroft University. The Twilight Row lies in decay while the rest of the city thrives.

The Nether

A dark realm full of despair and shadows

Predominate Race: Noctari (Shadow Elf)

While creatures not native to the Nether visit, the Whispering Dread tag always applies.

The Wyld

A wild and magical realm full of whimsy and fantasy

Predominant Race: Aelith (Fey Elf)

While creatures not native to The Wyld visit, the Echoes of Laughter tag always applies.

Time flows chaotically in The Wyld. One day in there could be three in The Iron Veil, or it could be a matter of hours there. It is unpredictable.

The Great Bells of the Twilight Glade ring four times a year -- once for each seasonal equinox. Though the seasons in the Wyld are not the same as those found in the Iron Veil.

There are two courts in the Wyld who rule over the people and creatures of its realm. The Leaders of the Gilded Chain and the Whispered Hand rule together as king and queen. Twice a year they hold court in The Twilight Glade between territories. All members of the court are expected to come and pay tribute to their King and Queen.

Holidays

The Wyld Masque - a celebration held twice a year (spring, fall) at the Twilight Glade where all members of the court pay tribute to their king and queen.

The Wyldflame Festival - a day celebrating the Wyld and the Goddess of the Wyld, The Mother of Blooming Chaos. (fall)

The Emberwake - a day celebrating chaotic magic and the Trickster God, Father of the Laughing Flame. Pacts made on this day are stronger. Magic performed is prone to mishaps, but the results are stronger and more powerful. (summer)

Flora

Tanglemyst Trees: Lush pink leaves and white flowers, rough bark

History

The Revelation

On July 4, 1984 magic was revealed to the world through a televised broadcast when magic transported a young boy into Everlight Commons Park breaking the veil between worlds and a tiny portion of the Wyld erupted through the rift created before the boy returned home. After which during the remaining chaos a Dragon took flight revealing the existence of the Drakari. This event became know as The Revelation.

After the Revelation, the Ferai began searching for more power and magic and tore a rift into The Nether.