Character Options

Species

The Species tag is an umbrella tag.

Choose a species. The bold words are tags that are included under each species and can ease or hinder any task or action.

Ferai

Human

The Ferai are the most common species in New Everlight.

The Ferai are a persistent and adaptable people, hardened by the unyielding grip of the Iron Veil. Ferai do not have innate magic, but they can learn magic. The Ferai are a distrustful species, never quite open to change or new things.

Languages: English, Netlish

Abilities:

Age Life Stage Physical Mental
0-2 Infancy Growing Growing
3-7 Toddler
8-10 Child Puberty
11-13 Tween Puberty
14-17 Teenager
18-21 Young Adult Fully Matured
21-25 New Adult
25-62 Adult Fully Matured
62+ Elder Losing Function Losing Function
Physical and Mental stages begin at the start of each Life Stage.

The Ferai have a wide variety of skin tones, from porcelain to deep brown, and a broad spectrum of hair colors, ranging from jet black to blonde and even vibrant reds; their eyes are predominantly brown, but hues of blue, green, and gray are also common, reflecting their diverse and adaptable nature.

d20 Hair Eyes Skin
1 Jet black Brown Porcelain
2 Dark brown Hazel Fair
3 Rich auburn Green Light tan
4 Platinum blonde Blue Olive
5 Deep burgundy Gray Medium brown
6 Silvery white Brown Dark brown
7 Chestnut brown Yellow-green Tan
8 Sun-kissed blonde Green Porcelain
9 Vibrant red Blue Olive
10 Light ash brown Hazel Medium brown
11 Jet black with streaks of blue Gray Dark brown
12 Bright copper Brown Tan
13 Golden blonde Green Porcelain
14 Dark violet Amber Olive
15 Light brown with honey tips Blue Light tan
16 Rich mahogany Brown Medium brown
17 Fiery red Gray Dark brown
18 Deep black with red undertones Hazel Tan
19 Ashen gray Green Porcelain
20 Frosty white Blue Deep brown

Aelith

Fey Elf

The Aelith are the most predominate species in The Wyld. A few live in New Everlight and Suffer the Chill of Iron.

The Aelith are an elegant and enigmatic people, woven into the fabric of the Wyld, where their connection to magic and chaos flow effortlessly. Aelith are vulnerable to iron. The Aelith have flowing, musical voices.

Languages: Aelith, English

Abilities:

Age Life Stage Physical Mental
0-2 Infancy Growing Growing
3-7 Toddler
8-10 Child Puberty
11-13 Tween Puberty
14-17 Teenager
18-69 Young Adult Fully Matured
70-150 New Adult Fully Matured
150-799 Adult
800+ Elder Losing Function Losing Function
Physical and Mental begin at the start of each Life Stage.

The Aelith radiate with vibrant, luminous skin tones that range from soft pastels to vivid, sun-kissed hues, with hair that shimmers in shades of silver, gold, and iridescent hues of blue, green, and lavender; their eyes sparkle like gemstones, glowing with vibrant colors such as emerald, sapphire, and amber.

d20 Hair Eyes Skin
1 Silver Emerald Soft pastel pink
2 Platinum Sapphire Light lavender
3 Gold Amber Soft coral
4 Iridescent blue Topaz Pale lavender
5 Lavender Opal Sun-kissed peach
6 Shimmering teal Emerald Pale yellow
7 Pearlescent white Sapphire Soft mint green
8 Light silver Amber Warm cream
9 Frosted blue Aquamarine Sun-kissed tan
10 Shimmering green Jade Pastel lavender
11 Iridescent pink Ruby Vibrant blush
12 Silvery lavender Emerald Creamy ivory
13 Soft gold Sapphire Bright peach
14 Silver with hints of lavender Topaz Soft champagne
15 Iridescent violet Amber Golden olive
16 Frosty blue Aquamarine Sun-kissed bronze
17 Golden blonde Peridot Rosy beige
18 Soft teal Citrine Pastel mint
19 Lavender with silver streaks Emerald Bright coral
20 Opalescent white Amethyst Sun-kissed copper

Noctari

Shadow Elf

The Noctari are the most predominate species in The Nether. A few live in New Everlight and Suffer the Chill of Iron.

The Noctari are a mysterious and resilient people, shaped by the shadows of the Nether, where their connection to magic and shadows is both haunting and powerful. Noctari are vulnerable to silver. The Noctari have whispering, ethereal voices.

Languages: Noctari, English

Abilities:

Age Life Stage Physical Mental
0-2 Infancy Growing Growing
3-7 Toddler
8-10 Child Puberty
11-13 Tween Puberty
14-17 Teenager
18-69 Young Adult Fully Matured
70-150 New Adult Fully Matured
150-799 Adult
800+ Elder Losing Function Losing Function
Physical and Mental begin at the start of each Life Stage.

The Noctari possess an ethereal, shadowy allure, with skin tones ranging from deep obsidian and charcoal to pale moonlit gray, their hair flowing in dark hues of raven black, indigo, and midnight blue; their eyes, often glowing faintly in the darkness, flicker with shades of silver, violet, and crimson.

d20 Hair Eyes Skin
1 Raven black Silver Deep obsidian
2 Midnight blue Violet Charcoal gray
3 Indigo Crimson Pale moonlit gray
4 Shadowy black Silver Dusky charcoal
5 Deep violet Violet Pale ash gray
6 Nightshade black Crimson Obsidian with a blue tint
7 Midnight blue with streaks of silver Silver Dark charcoal
8 Raven black with hints of blue Violet Moonlit gray
9 Indigo with deep violet streaks Silver Deep slate gray
10 Onyx black Crimson Pale obsidian
11 Jet black Silver Darkened gray
12 Midnight blue with a touch of purple Violet Charcoal with faint silver undertones
13 Dark indigo Crimson Ashen gray
14 Raven black with deep purple hue Silver Moonlit obsidian
15 Deep indigo Violet Charcoal with a faint shimmer
16 Shadowy blue Crimson Deep grayish black
17 Midnight black with violet hints Silver Pale twilight gray
18 Onyx with a faint purple sheen Violet Obsidian gray with hints of silver
19 Dark violet Crimson Moonlit obsidian
20 Raven black with silver strands Silver Deep shadow gray

Drakari

Dragon

The Drakari are a small, close knit species. Few live in New Everlight, most choosing to live in places their Dragon form can go unnoticed.

The Drakari are a formidable and ancient species, shaped by the flames of their fire magic, and shapeshifting makes them a powerful force. Because of their ancient standing, the Drakari are a prideful species. The Drakari have rough, gritty voices.

Languages: Drakari, English

Abilities:

Age Life Stage Physical Mental
0-2 Infancy Growing Growing
3-7 Toddler Puberty
8-10 Child Puberty
11-13 Tween Fully Matured
14-17 Teenager
18-149 Young Adult Fully Matured
150-499 New Adult
500-999 Adult
1000+ Elder Losing Function Losing Function
Physical and Mental begin at the start of each Life Stage.

The Drakari in their dragon form have scales that range from deep metallic shades of gold, silver, and copper to dark, rich tones of crimson, emerald, sapphire, and onyx. Their eyes glow with an intense amber or molten red hue. Drakari are heavier than they look.

In their human form, the Drakari possess striking features, with hair that mirrors the color of their dragon scales and their eyes retain their dragon form's intensity but muted amber to red.

d20 Scales/Hair Eyes Skin
1 Metallic gold Molten amber Porcelain
2 Deep crimson Intense amber Fair
3 Shimmering silver Molten red Light tan
4 Rich emerald Glowing amber Olive
5 Sapphire blue Molten red Medium brown
6 Glimmering copper Fiery amber Dark brown
7 Deep crimson with golden streaks Amber Tan
8 Onyx black with fiery accents Glowing red Porcelain
9 Polished silver Molten amber Olive
10 Bright gold with red highlights Intense molten red Medium brown
11 Rich sapphire with gold flecks Glowing amber Dark brown
12 Gleaming copper with greenish sheen Fiery red Tan
13 Crimson with violet streaks Molten amber Porcelain
14 Emerald green with silver tips Amber with red undertones Olive
15 Shining golden with crimson glow Glowing red Light tan
16 Dark onyx with streaks of gold Molten amber Medium brown
17 Bronze with hints of purple Fiery amber Dark brown
18 Deep crimson with sapphire glint Molten red Tan
19 Silver with hints of emerald Amber with molten highlights Porcelain
20 Glowing gold with deep red edges Glowing molten red Deep brown

Height & Weight

Height
Roll the dice in the Modifier column and add that number in inches to the Base.

Species Base Modifier Range Average
Ferai 4'8" +2d10 4'10" to 6'4" 5'7"
Aelith 4'6" +2d12 4'10 to 6'6" 5'7"
Noctari 4'8" +2d8 4'10" to 6'0" 5'0"
Drakari 5'6" +2d8 5'8" to 6'10" 6'3"

Weight
Roll the dice in the Modifier column, multiply it your previous height dice roll and add that number in pounds to the Base.

Species Base Modifier Range Average
Ferai 110lbs x2d4 114lbs to 270lbs 165 lbs
Aelith 90lbs x1d4 92lbs to 186lbs 129lbs
Noctari 90lbs x1d4 92lbs to 154lbs 117lbs
Drakari 175lbs x2d6 179lbs to 367lbs 238 lbs
Note

The Drakari measurements are for their human form.

Half-bloods

Half-bloods are rare in the Wyld, the Nether and the Iron Veil. A few live in New Everlight.

Ferai, Aelith, Noctari, and Drakari can all mate successfully with one another, producing half-bloods. Half-bloods take on characteristics of their parentage and are often ostracized by both communities for being different.

[Name] is half [pick a species] and [pick a species] who is ostracized by both communities.

A Half-blood does not take on the full characterizations of their parental species, instead they fill out the following sentence to add to their character sheet.

They are [pick one from father's species] and [pick one from mother's species]. They can [take all the magical abilities of both races] and are shaped by [which ever species raises them]. [Name] also has [both flaws of each species] and speaks [with one species voice].

Languages: English, [pick one of the species other languages]

Abilities:

Half-bloods pull from both species in terms of physical characteristics. The player is free to pick and choose as they see fit.

Example

Sarah is a half Drakari and Noctari and is ostracized by both communities

They are formidable and mysterious. They can shapeshift, use fire magic and are connected to magic and shadows and are shaped by the flames. Sarah is vulnerable to silver and prideful and speaks with a rough, gritty voice.

Languages: English, Drakari

Abilities:

  • Walk Between Shadows
  • Speak Telepathically

Sarah has bright golden hair to match her golden scales, violet eyes and pale gray skin.

Half-bloods may add any of the characteristics and abilities not used by the umbrella tag as one of their background or additional tags.

Types

All Types are just suggestions you are free to create your own Type. The abilities are examples of what is possible for each Type.

Bounty Hunter

A Bounty Hunter tracks and eliminates dangerous creatures for profit, driven by contracts, reputation, and the thrill of the hunt.

Abilities

Gadgeteer

A Gadgeteer relies on specialized tools, traps, and inventive devices to outsmart and neutralize monstrous threats with precision and ingenuity.

Abilities

Inquisitor

An Inquisitor is a relentless seeker of truth, using sharp intellect, unwavering conviction, and supernatural insight to hunt and expose hidden monstrosities.

Abilities

Slayer

A Slayer is a relentless warrior who specializes in brute force and lethal precision, cutting down monsters with ruthless efficiency and unwavering determination.

Abilities

Tracker

A Tracker is a master of the hunt, using keen instincts, expert knowledge of the wilds, and subtle clues to relentlessly pursue their monstrous prey.

Abilities

Lone Wolf

A Lone Wolf is a solitary hunter who relies on their own skills, instincts, and experience, avoiding alliances and trusting no one in their relentless pursuit of the hunt.

Abilities

Hex-blade

A Hex-Blade is a warrior of shadow, wielding a weapon infused with mystic power, channeling dark enchantments and forged curses to strike down the creatures of the night.

Abilities

Monster Wright

A Monster Wright studies, harvests, and repurposes the remains of creatures, crafting potent weapons and armor from their essence to hunt monsters with monsters.

Abilities

Descriptors

The following descriptors are just suggestions. Feel free to create your own that fits your character

Brash

Brash individuals act with boldness and disregard for consequences, often speaking or acting impulsively with little concern for how others may perceive them.

Charming

Charming individuals effortlessly win others over with their charismatic presence, making them feel at ease and valued through their warmth and engaging personality.

Clever

Clever individuals excel at solving problems with quick thinking and resourcefulness, often using wit and creativity to navigate complex situations.

Hardy

Hardy individuals possess great physical and mental resilience, enduring tough conditions and challenges with unwavering determination and strength.

Impulsive

Impulsive individuals act on sudden urges or emotions without careful thought or planning, often leading them into unpredictable or risky situations.

Intelligent

Intelligent individuals possess a keen ability to analyze, understand, and apply knowledge quickly and effectively, often excelling in problem-solving and critical thinking.

Lucky

Lucky individuals often find themselves in fortunate circumstances, experiencing favorable outcomes or serendipitous events seemingly without effort or planning.

Mysterious

Mysterious individuals often keep their thoughts and intentions hidden, leaving others intrigued by their elusiveness and the air of secrets surrounding them.

Mystical

A mystic is deeply connected to the unseen forces of the world, often channeling ancient wisdom and otherworldly power to guide their actions and decisions.

Perceptive

A perceptive individual is highly attuned to the subtle details around them, noticing things others often overlook and using that insight to navigate complex situations.

Swift

A swift person moves with remarkable speed and agility, responding quickly to challenges and evading danger with ease.

Vicious

A vicious person is ruthless and brutal, using cruelty and aggression to achieve their goals without hesitation or remorse.

Gear

All Characters should start with the following additional gear:

Factions

Below are some ideas of what each member of the factions MAY be like. This is a generalization and does not have to be used if it doesn't fit your character. Just because they are a part of a faction does not mean they embody all the typical characteristics. However, these typical characteristics are how society will see you if your faction is known to them. And they can still hinder your reputation with NPCs.

Ashen Legion

The Ashen Legion are ruthless conquerors, wielding fire and fury to claim dominance over a world they believe must be forged anew through destruction.

Flame Wardens

The Flame Wardens are stoic guardians, upholding balance and vigilance, ensuring the Drakari remain protectors rather than conquerors.

Gilded Chain

The Gilded Chain are unyielding enforcers of debt, ensuring every promise is kept and every contract sealed in blood is fulfilled.

Gloomweavers

The Gloomweavers are dealmakers of the inevitable, offering power and wealth while weaving a fate that will one day unravel into ruin.

Hellraisers

The Hellraisers are chaotic disruptors, thriving on mayhem and profit, tearing through the underworld with reckless abandon.

Ironbound Hunters

The Ironbound Hunters are relentless bounty hunters, driven by contracts, reputation, and cold efficiency, bringing down marks no matter the cost.

New Everlight Government

The New Everlight Government are political tacticians, maintaining order and control, navigating the city's hidden dangers and shifting alliances.

Razorborn

The Razorborn are ruthless traffickers, controlling illicit trades of all kinds, where profit outweighs morality and power is the true currency.

Shadowborn

The Shadowborn are silent sentinels of forbidden knowledge, ensuring that some secrets stay buried, for the pursuit of truth leads only to corruption.

Whispered Hand

The Whispered Hand are patient debt collectors, granting favors freely and waiting for the day when the cost is due in full.