Character Options
Species
The Species tag is an umbrella tag.
Choose a species. The bold words are tags that are included under each species and can ease or hinder any task or action.
Ferai
Human
The Ferai are the most common species in New Everlight.
The Ferai are a persistent and adaptable people, hardened by the unyielding grip of the Iron Veil. Ferai do not have innate magic, but they can learn magic. The Ferai are a distrustful species, never quite open to change or new things.
Languages: English, Netlish
Abilities:
- Use Ingenuity to get by with limited resources.
- Know a little bit of this and a little bit of that making them a Jack of All Trades.
Age | Life Stage | Physical | Mental |
---|---|---|---|
0-2 | Infancy | Growing | Growing |
3-7 | Toddler | ||
8-10 | Child | Puberty | |
11-13 | Tween | Puberty | |
14-17 | Teenager | ||
18-21 | Young Adult | Fully Matured | |
21-25 | New Adult | ||
25-62 | Adult | Fully Matured | |
62+ | Elder | Losing Function | Losing Function |
Physical and Mental stages begin at the start of each Life Stage. |
The Ferai have a wide variety of skin tones, from porcelain to deep brown, and a broad spectrum of hair colors, ranging from jet black to blonde and even vibrant reds; their eyes are predominantly brown, but hues of blue, green, and gray are also common, reflecting their diverse and adaptable nature.
d20 | Hair | Eyes | Skin |
---|---|---|---|
1 | Jet black | Brown | Porcelain |
2 | Dark brown | Hazel | Fair |
3 | Rich auburn | Green | Light tan |
4 | Platinum blonde | Blue | Olive |
5 | Deep burgundy | Gray | Medium brown |
6 | Silvery white | Brown | Dark brown |
7 | Chestnut brown | Yellow-green | Tan |
8 | Sun-kissed blonde | Green | Porcelain |
9 | Vibrant red | Blue | Olive |
10 | Light ash brown | Hazel | Medium brown |
11 | Jet black with streaks of blue | Gray | Dark brown |
12 | Bright copper | Brown | Tan |
13 | Golden blonde | Green | Porcelain |
14 | Dark violet | Amber | Olive |
15 | Light brown with honey tips | Blue | Light tan |
16 | Rich mahogany | Brown | Medium brown |
17 | Fiery red | Gray | Dark brown |
18 | Deep black with red undertones | Hazel | Tan |
19 | Ashen gray | Green | Porcelain |
20 | Frosty white | Blue | Deep brown |
Aelith
Fey Elf
The Aelith are the most predominate species in The Wyld. A few live in New Everlight and Suffer the Chill of Iron.
The Aelith are an elegant and enigmatic people, woven into the fabric of the Wyld, where their connection to magic and chaos flow effortlessly. Aelith are vulnerable to iron. The Aelith have flowing, musical voices.
Languages: Aelith, English
Abilities:
- Makes Binding Pacts with whatever terms they like
- Pact
- Owner:
- Beneficiary:
- Gift:
- Debt/Terms:
- Pact
- Weave Threads of Chaos to create momentary, unpredictable effects
Age | Life Stage | Physical | Mental |
---|---|---|---|
0-2 | Infancy | Growing | Growing |
3-7 | Toddler | ||
8-10 | Child | Puberty | |
11-13 | Tween | Puberty | |
14-17 | Teenager | ||
18-69 | Young Adult | Fully Matured | |
70-150 | New Adult | Fully Matured | |
150-799 | Adult | ||
800+ | Elder | Losing Function | Losing Function |
Physical and Mental begin at the start of each Life Stage. |
The Aelith radiate with vibrant, luminous skin tones that range from soft pastels to vivid, sun-kissed hues, with hair that shimmers in shades of silver, gold, and iridescent hues of blue, green, and lavender; their eyes sparkle like gemstones, glowing with vibrant colors such as emerald, sapphire, and amber.
d20 | Hair | Eyes | Skin |
---|---|---|---|
1 | Silver | Emerald | Soft pastel pink |
2 | Platinum | Sapphire | Light lavender |
3 | Gold | Amber | Soft coral |
4 | Iridescent blue | Topaz | Pale lavender |
5 | Lavender | Opal | Sun-kissed peach |
6 | Shimmering teal | Emerald | Pale yellow |
7 | Pearlescent white | Sapphire | Soft mint green |
8 | Light silver | Amber | Warm cream |
9 | Frosted blue | Aquamarine | Sun-kissed tan |
10 | Shimmering green | Jade | Pastel lavender |
11 | Iridescent pink | Ruby | Vibrant blush |
12 | Silvery lavender | Emerald | Creamy ivory |
13 | Soft gold | Sapphire | Bright peach |
14 | Silver with hints of lavender | Topaz | Soft champagne |
15 | Iridescent violet | Amber | Golden olive |
16 | Frosty blue | Aquamarine | Sun-kissed bronze |
17 | Golden blonde | Peridot | Rosy beige |
18 | Soft teal | Citrine | Pastel mint |
19 | Lavender with silver streaks | Emerald | Bright coral |
20 | Opalescent white | Amethyst | Sun-kissed copper |
Noctari
Shadow Elf
The Noctari are the most predominate species in The Nether. A few live in New Everlight and Suffer the Chill of Iron.
The Noctari are a mysterious and resilient people, shaped by the shadows of the Nether, where their connection to magic and shadows is both haunting and powerful. Noctari are vulnerable to silver. The Noctari have whispering, ethereal voices.
Languages: Noctari, English
Abilities:
- Walk Between Shadows that are visible or known
- Project their voices like Whispers in the Dark.
Age | Life Stage | Physical | Mental |
---|---|---|---|
0-2 | Infancy | Growing | Growing |
3-7 | Toddler | ||
8-10 | Child | Puberty | |
11-13 | Tween | Puberty | |
14-17 | Teenager | ||
18-69 | Young Adult | Fully Matured | |
70-150 | New Adult | Fully Matured | |
150-799 | Adult | ||
800+ | Elder | Losing Function | Losing Function |
Physical and Mental begin at the start of each Life Stage. |
The Noctari possess an ethereal, shadowy allure, with skin tones ranging from deep obsidian and charcoal to pale moonlit gray, their hair flowing in dark hues of raven black, indigo, and midnight blue; their eyes, often glowing faintly in the darkness, flicker with shades of silver, violet, and crimson.
d20 | Hair | Eyes | Skin |
---|---|---|---|
1 | Raven black | Silver | Deep obsidian |
2 | Midnight blue | Violet | Charcoal gray |
3 | Indigo | Crimson | Pale moonlit gray |
4 | Shadowy black | Silver | Dusky charcoal |
5 | Deep violet | Violet | Pale ash gray |
6 | Nightshade black | Crimson | Obsidian with a blue tint |
7 | Midnight blue with streaks of silver | Silver | Dark charcoal |
8 | Raven black with hints of blue | Violet | Moonlit gray |
9 | Indigo with deep violet streaks | Silver | Deep slate gray |
10 | Onyx black | Crimson | Pale obsidian |
11 | Jet black | Silver | Darkened gray |
12 | Midnight blue with a touch of purple | Violet | Charcoal with faint silver undertones |
13 | Dark indigo | Crimson | Ashen gray |
14 | Raven black with deep purple hue | Silver | Moonlit obsidian |
15 | Deep indigo | Violet | Charcoal with a faint shimmer |
16 | Shadowy blue | Crimson | Deep grayish black |
17 | Midnight black with violet hints | Silver | Pale twilight gray |
18 | Onyx with a faint purple sheen | Violet | Obsidian gray with hints of silver |
19 | Dark violet | Crimson | Moonlit obsidian |
20 | Raven black with silver strands | Silver | Deep shadow gray |
Drakari
Dragon
The Drakari are a small, close knit species. Few live in New Everlight, most choosing to live in places their Dragon form can go unnoticed.
The Drakari are a formidable and ancient species, shaped by the flames of their fire magic, and shapeshifting makes them a powerful force. Because of their ancient standing, the Drakari are a prideful species. The Drakari have rough, gritty voices.
Languages: Drakari, English
Abilities:
- Speak telepathically to whomever they want
- Breath fire in a 15 ft cone in front of them
Age | Life Stage | Physical | Mental |
---|---|---|---|
0-2 | Infancy | Growing | Growing |
3-7 | Toddler | Puberty | |
8-10 | Child | Puberty | |
11-13 | Tween | Fully Matured | |
14-17 | Teenager | ||
18-149 | Young Adult | Fully Matured | |
150-499 | New Adult | ||
500-999 | Adult | ||
1000+ | Elder | Losing Function | Losing Function |
Physical and Mental begin at the start of each Life Stage. |
The Drakari in their dragon form have scales that range from deep metallic shades of gold, silver, and copper to dark, rich tones of crimson, emerald, sapphire, and onyx. Their eyes glow with an intense amber or molten red hue. Drakari are heavier than they look.
In their human form, the Drakari possess striking features, with hair that mirrors the color of their dragon scales and their eyes retain their dragon form's intensity but muted amber to red.
d20 | Scales/Hair | Eyes | Skin |
---|---|---|---|
1 | Metallic gold | Molten amber | Porcelain |
2 | Deep crimson | Intense amber | Fair |
3 | Shimmering silver | Molten red | Light tan |
4 | Rich emerald | Glowing amber | Olive |
5 | Sapphire blue | Molten red | Medium brown |
6 | Glimmering copper | Fiery amber | Dark brown |
7 | Deep crimson with golden streaks | Amber | Tan |
8 | Onyx black with fiery accents | Glowing red | Porcelain |
9 | Polished silver | Molten amber | Olive |
10 | Bright gold with red highlights | Intense molten red | Medium brown |
11 | Rich sapphire with gold flecks | Glowing amber | Dark brown |
12 | Gleaming copper with greenish sheen | Fiery red | Tan |
13 | Crimson with violet streaks | Molten amber | Porcelain |
14 | Emerald green with silver tips | Amber with red undertones | Olive |
15 | Shining golden with crimson glow | Glowing red | Light tan |
16 | Dark onyx with streaks of gold | Molten amber | Medium brown |
17 | Bronze with hints of purple | Fiery amber | Dark brown |
18 | Deep crimson with sapphire glint | Molten red | Tan |
19 | Silver with hints of emerald | Amber with molten highlights | Porcelain |
20 | Glowing gold with deep red edges | Glowing molten red | Deep brown |
Height & Weight
Height
Roll the dice in the Modifier column and add that number in inches to the Base.
Species | Base | Modifier | Range | Average |
---|---|---|---|---|
Ferai | 4'8" | +2d10 | 4'10" to 6'4" | 5'7" |
Aelith | 4'6" | +2d12 | 4'10 to 6'6" | 5'7" |
Noctari | 4'8" | +2d8 | 4'10" to 6'0" | 5'0" |
Drakari | 5'6" | +2d8 | 5'8" to 6'10" | 6'3" |
Weight
Roll the dice in the Modifier column, multiply it your previous height dice roll and add that number in pounds to the Base.
Species | Base | Modifier | Range | Average |
---|---|---|---|---|
Ferai | 110lbs | x2d4 | 114lbs to 270lbs | 165 lbs |
Aelith | 90lbs | x1d4 | 92lbs to 186lbs | 129lbs |
Noctari | 90lbs | x1d4 | 92lbs to 154lbs | 117lbs |
Drakari | 175lbs | x2d6 | 179lbs to 367lbs | 238 lbs |
The Drakari measurements are for their human form.
Half-bloods
Half-bloods are rare in the Wyld, the Nether and the Iron Veil. A few live in New Everlight.
Ferai, Aelith, Noctari, and Drakari can all mate successfully with one another, producing half-bloods. Half-bloods take on characteristics of their parentage and are often ostracized by both communities for being different.
[Name] is half [pick a species] and [pick a species] who is ostracized by both communities.
A Half-blood does not take on the full characterizations of their parental species, instead they fill out the following sentence to add to their character sheet.
They are [pick one from father's species] and [pick one from mother's species]. They can [take all the magical abilities of both races] and are shaped by [which ever species raises them]. [Name] also has [both flaws of each species] and speaks [with one species voice].
Languages: English, [pick one of the species other languages]
Abilities:
- [pick an ability from either species]
- [pick an ability from either species]
Half-bloods pull from both species in terms of physical characteristics. The player is free to pick and choose as they see fit.
Sarah is a half Drakari and Noctari and is ostracized by both communities
They are formidable and mysterious. They can shapeshift, use fire magic and are connected to magic and shadows and are shaped by the flames. Sarah is vulnerable to silver and prideful and speaks with a rough, gritty voice.
Languages: English, Drakari
Abilities:
- Walk Between Shadows
- Speak Telepathically
Sarah has bright golden hair to match her golden scales, violet eyes and pale gray skin.
Half-bloods may add any of the characteristics and abilities not used by the umbrella tag as one of their background or additional tags.
Types
All Types are just suggestions you are free to create your own Type. The abilities are examples of what is possible for each Type.
Bounty Hunter
A Bounty Hunter tracks and eliminates dangerous creatures for profit, driven by contracts, reputation, and the thrill of the hunt.
Abilities
- Once you mark your target you can track it anywhere.
- Once you have a target you chase your target relentlessly.
Gadgeteer
A Gadgeteer relies on specialized tools, traps, and inventive devices to outsmart and neutralize monstrous threats with precision and ingenuity.
Abilities
- You are always prepared with a trick up your sleeve.
- You create ingenious contraptions to assist in your hunt.
Inquisitor
An Inquisitor is a relentless seeker of truth, using sharp intellect, unwavering conviction, and supernatural insight to hunt and expose hidden monstrosities.
Abilities
- You can piece together clues and half-truths to make an unshakeable deduction.
- Your piercing gaze sees through lies and illusions.
Slayer
A Slayer is a relentless warrior who specializes in brute force and lethal precision, cutting down monsters with ruthless efficiency and unwavering determination.
Abilities
- Once you start attacking you continue your relentless assault with speed and ferocity until your foe is slain.
- You know exactly where to strike with an executioner's precision.
Tracker
A Tracker is a master of the hunt, using keen instincts, expert knowledge of the wilds, and subtle clues to relentlessly pursue their monstrous prey.
Abilities
- Once you have a target's trail you follow in unerring pursuit.
- You have deep understand of monsters with your hunter's intuition.
Lone Wolf
A Lone Wolf is a solitary hunter who relies on their own skills, instincts, and experience, avoiding alliances and trusting no one in their relentless pursuit of the hunt.
Abilities
- You thrive alone and are self-sufficient.
- You are a silent stalker moving unseen and unheard.
Hex-blade
A Hex-Blade is a warrior of shadow, wielding a weapon infused with mystic power, channeling dark enchantments and forged curses to strike down the creatures of the night.
Abilities
- You wield an ethereal blade you summon with a word.
- You curse your target with a Shadow Hex.
Monster Wright
A Monster Wright studies, harvests, and repurposes the remains of creatures, crafting potent weapons and armor from their essence to hunt monsters with monsters.
Abilities
- You can salvage parts from slain creatures to forge unique tools, weapons, or armor.
- You understand monsters in strange and uncanny ways, allowing you to anticipate their instincts, weaknesses, and hidden traits
Descriptors
The following descriptors are just suggestions. Feel free to create your own that fits your character
Brash
Brash individuals act with boldness and disregard for consequences, often speaking or acting impulsively with little concern for how others may perceive them.
Charming
Charming individuals effortlessly win others over with their charismatic presence, making them feel at ease and valued through their warmth and engaging personality.
Clever
Clever individuals excel at solving problems with quick thinking and resourcefulness, often using wit and creativity to navigate complex situations.
Hardy
Hardy individuals possess great physical and mental resilience, enduring tough conditions and challenges with unwavering determination and strength.
Impulsive
Impulsive individuals act on sudden urges or emotions without careful thought or planning, often leading them into unpredictable or risky situations.
Intelligent
Intelligent individuals possess a keen ability to analyze, understand, and apply knowledge quickly and effectively, often excelling in problem-solving and critical thinking.
Lucky
Lucky individuals often find themselves in fortunate circumstances, experiencing favorable outcomes or serendipitous events seemingly without effort or planning.
Mysterious
Mysterious individuals often keep their thoughts and intentions hidden, leaving others intrigued by their elusiveness and the air of secrets surrounding them.
Mystical
A mystic is deeply connected to the unseen forces of the world, often channeling ancient wisdom and otherworldly power to guide their actions and decisions.
Perceptive
A perceptive individual is highly attuned to the subtle details around them, noticing things others often overlook and using that insight to navigate complex situations.
Swift
A swift person moves with remarkable speed and agility, responding quickly to challenges and evading danger with ease.
Vicious
A vicious person is ruthless and brutal, using cruelty and aggression to achieve their goals without hesitation or remorse.
Gear
All Characters should start with the following additional gear:
Factions
Below are some ideas of what each member of the factions MAY be like. This is a generalization and does not have to be used if it doesn't fit your character. Just because they are a part of a faction does not mean they embody all the typical characteristics. However, these typical characteristics are how society will see you if your faction is known to them. And they can still hinder your reputation with NPCs.
Ashen Legion
The Ashen Legion are ruthless conquerors, wielding fire and fury to claim dominance over a world they believe must be forged anew through destruction.
Flame Wardens
The Flame Wardens are stoic guardians, upholding balance and vigilance, ensuring the Drakari remain protectors rather than conquerors.
Gilded Chain
The Gilded Chain are unyielding enforcers of debt, ensuring every promise is kept and every contract sealed in blood is fulfilled.
Gloomweavers
The Gloomweavers are dealmakers of the inevitable, offering power and wealth while weaving a fate that will one day unravel into ruin.
Hellraisers
The Hellraisers are chaotic disruptors, thriving on mayhem and profit, tearing through the underworld with reckless abandon.
Ironbound Hunters
The Ironbound Hunters are relentless bounty hunters, driven by contracts, reputation, and cold efficiency, bringing down marks no matter the cost.
New Everlight Government
The New Everlight Government are political tacticians, maintaining order and control, navigating the city's hidden dangers and shifting alliances.
Razorborn
The Razorborn are ruthless traffickers, controlling illicit trades of all kinds, where profit outweighs morality and power is the true currency.
Shadowborn
The Shadowborn are silent sentinels of forbidden knowledge, ensuring that some secrets stay buried, for the pursuit of truth leads only to corruption.
Whispered Hand
The Whispered Hand are patient debt collectors, granting favors freely and waiting for the day when the cost is due in full.