Carta Style Map

Deck Setup

Abbr District Types Count Shifts
HC High Class 2 1
F Financial 2 1
MC Middle Class 4 1
S Slums 8 2
P Park 1 1
MP Medical Park 2 1
C Commercial 5 1
D Downtown 1 1
G Government 1 1
U University 1 1
E Entertainment 7 1
T Tech 4 1
W Warehouse 4 2
I Industrial 7 2
SS Subway Station - 1*
H Home - 0+
O Office/HQ/Work - 0^

- There are a number of cards that are not laid out in the grid but exist outside of it.

* The four corners of the 5x5 map have subway access. The center card also has subway access. You can jump to the off grid subway card for 1 Shift, resolve subway encounter as usual, and then move to any of the other subway access points for 1 Shift.

+ You can travel home for free once per day, afterwards you may travel home through the subway. This resets after each rest.

^ You can travel to work for free once per day, afterwards you may travel home through the subway. This resets after each rest.

Travel

There are 10 Shifts per day that allows you to travel through New Everlight. Each district type has a cost.

The cost of travel is to enter a new region, not leaving it.

You may travel between home and work as many times as you like.

Traveling straight up, down, right, or left, costs the amount of shifts for the district you are moving into.

Traveling diagonally, costs the amount of shifts for the district you are moving into plus 1.

When you can no longer use your Shifts to move, you must go home to rest. You may use your free home or work travel if it's available, otherwise you will incur a penalty.

Penalty for Exceeding Shifts

Travel Procedure

When traveling into a hex use the following procedure.

  1. Flip over all face down adjacent cards.
  2. Roll 1d4+2 to determine the level of the scene. (Anything without a level will use this as their level).
  3. Roll for a Point of Interest Type.
  4. Resolve the situation created.
  5. If you have more travel shifts left in the day go to another card and start back at #1.
  6. If you do not have enough travel shifts, you must rest.
  7. After resolving the Rest start over at #1.

Rest Procedure

For an urban encounter it is considered a safe zone, thus we will allow each party member 2 down time activities and the possibility of a safe zone encounter.

  1. Each party member can choose to do 2 downtime activities and get a full nights rest barring any interruptions. (In the wilderness, one downtime activity should be a watch).
  2. Each party member should roll on the Rest Encounter table to determine what happens. If your rest is interrupted you gain the Exhausted Condition Tag. This condition is removed only after a full night’s rest is completed without interruption. (Note: This does not incur the -2 penalty on Shifts.)
  3. If you are tracking resources, reduce your rations and water by one.
2d6 Rest Encounter
1-5 Roll District Encounter
6-10 Nothing
11-12 Roll on Discovery Table
Discovery Table
You can roll 3d20 to mix and match or 1d20 and use the whole line, the choice is yours.
d20 Verb Adjective Noun
1 Whispers Shadowed Alley
2 Flickers Haunted Streetlamp
3 Lurks Forgotten Shrine
4 Glimmers Ethereal Graffiti
5 Watches Cursed Statue
6 Murmurs Shimmering Portal
7 Echoes Abandoned Warehouse
8 Flickers Veiled Market
9 Radiates Enchanted Fountain
10 Drifts Flickering Lantern
11 Pulses Ancient Clocktower
12 Smolders Tainted Pile
13 Crawls Grim Tunnel
14 Flickers Eerie Window
15 Hums Glowing Sign
16 Shimmers Twisted Vine
17 Shifts Bleeding Mural
18 Flickers Veiled Subway Platform
19 Quivers Corrupted Monument
20 Breathes Misty Bridge

Points of Interest

d20 Point of Interest
1-3 1d4 Clues
4-7 Nothing
8-9 Wandering Creature
10-15 Wandering [[#NPC]]
16 1d8+4 Room [[#Dungeon]]
17 1d4-1 Room Creature Lair
18-20 District Specific Encounter

NPC

d6 NPC Type
1 Street Vender
2 A Rival NPC
3 A Ally NPC
4 Known NPC
5 Hostile NPC
6 Friendly NPC

Dungeon

  1. Choose 2 different colored d6. One to be the X axis , the second to be Y axis.
  2. Roll the 2d6 and draw a room with those dimensions and an open exit on each side.
  3. There is nothing in this starter room and does not count against the number of rooms to the dungeon
  4. Pick an exit and roll 2d6, then draw the next room.
  5. Roll number of exits for the room 1d4-1.
  6. Roll for contents and resolve the encounter.
  7. If there are rooms left in the total count go to #4
  8. If there are no rooms left choose any remaining exit that is not opened and create a 5x5 room with a L5 Dungeon Boss.
  9. After defeating the Boss you may open any remaining door and explore the contents of another singular room but do not add any exits to the room.

Dungeon Theme

Roll 3d10 to mix and match a dungeon theme or roll 1d10 to use the singular row for the theme.

d10 Flavor Setting Type Creature Type
1 Forsaken Subway Station Ferai (NPC)
2 Cult Sewer Hideout Drakari (NPC)
3 Smuggler Warehouse Cache Animal
4 Abandoned Skyscraper Office Automation
5 Biohazard Clinic Lab Mechanical
6 Haunted Nightclub Basement Ghost
7 Glitched Arcade Network Hub Undead
8 Possessed Apartment Complex Draconic
9 Infernal Transit Hub Access Tunnel Ooze/Slime
10 Cursed Museum Exhibit Hall Insect

Contents, Doors & Secrets

d20 Contents
1-3 Nothing
4-5 Trap
5-9 1d4 Level 3 Creatures
10-11 Ally NPC
12-15 Rival NPC
16-17 Secret
13-20 Survivor
d6 Door
1 Regular (L0) unlocked door
2 Regular (L1) locked door
3 Trapped regular(L3) door
4 Reinforced (L2) unlocked door
5 Reinforced (L4) locked door
6 Trapped (L5) reinforced door
d8 Secrets Notes
1 Hidden Door This room counts against the total room count
2 Hidden Chest
3 Hidden Room This room does not count against the total room count
4 Dungeon Secret
5 World Secret
6-8 Nothing

District Encounters

Slums

d10 Verb Adjective Noun
1 Chase Frantic Courier
2 Steal Desperate Vendor
3 Guard Dilapidated Shrine
4 Follow Twitchy Informant
5 Break Shattered Ward
6 Avoid Enraged Monster
7 Interrogate Cunning Pickpocket
8 Rescue Injured Child
9 Bargain Unstable Alchemist
10 Evade Masked Authority
High Class
d10 Verb Adjective Noun
1 Observe Suspicious Butler
2 Interrupt Lavish Gala
3 Escort Nervous Heiress
4 Eavesdrop Arrogant Investor
5 Rescue Cornered Socialite
6 Blackmail Desperate Councilman
7 Track Enchanted Garden
8 Protect Exotic Artifact
9 Investigate Clandestine Affair
10 Bargain Influential Matron
Financial
d10 Verb Adjective Noun
1 Audit Unlicensed Broker
2 Infiltrate Gilded Boardroom
3 Bribe Reluctant Accountant
4 Trail Ambitious Intern
5 Disrupt High-Stakes Merger
6 Expose Corrupt Hedge Fund
7 Decode Obscure Ledger
8 Apprehend Fraudulent Consultant
9 Interrogate Nervous Auditor
10 Broker Risky Deal

Middle Class

d10 Verb Adjective Noun
1 Investigate Anxious Neighbor
2 Assist Overworked Teacher
3 Defuse Escalating Dispute
4 Track Missing Child
5 Protect Harassed Clerk
6 Confront Suspicious Realtor
7 Deliver Confidential Letter
8 Observe Quiet Surveillance Van
9 Follow Unregistered Courier
10 Intervene Desperate Protester

Park

d10 Verb Adjective Noun
1 Discover Hidden Grove
2 Calm Agitated Animal
3 Observe Ritualistic Gathering
4 Investigate Disturbed Shrine
5 Aid Lost Child
6 Question Wandering Elder
7 Interrupt Unauthorized Performance
8 Chase Elusive Shadow
9 Examine Overgrown Statue
10 Protect Fragile Ecosystem

Commercial

d10 Verb Adjective Noun
1 Haggle Shifty Vendor
2 Follow Nervous Courier
3 Break Up Heated Argument
4 Investigate Locked Storage Unit
5 Assist Overwhelmed Shopkeeper
6 Uncover Illegal Transaction
7 Witness Flashy Promotion
8 Evade Watchful Security Drone
9 Trail Masked Performer
10 Expose Counterfeit Goods

Medical Park

d10 Verb Adjective Noun
1 Escort Injured Patient
2 Overhear Desperate Diagnosis
3 Investigate Unattended Lab
4 Intervene Hostile Treatment
5 Retrieve Misplaced Medical File
6 Assist Panicked Nurse
7 Confront Shady Doctor
8 Secure Restricted Sample
9 Report Mutating Disease
10 Observe Experimental Procedure

Downtown

d10 Verb Adjective Noun
1 Chase Masked Thief
2 Navigate Packed Intersection
3 Disrupt Unauthorized Demonstration
4 Aid Confused Tourist
5 Catch Escaping Suspect
6 Follow Mysterious Courier
7 Evade Aggressive Protesters
8 Interrogate Nervous Vendor
9 Monitor Suspicious Crowd
10 Witness Explosive Incident

Government

d10 Verb Adjective Noun
1 Petition Indifferent Bureaucrat
2 Follow Shielded Motorcade
3 Deliver Sealed Documents
4 Hack Encrypted Database
5 Bribe Corrupt Official
6 Disrupt Private Meeting
7 Eavesdrop High-ranking Advisor
8 Sneak Heavily-guarded Facility
9 Protect Visiting Dignitary
10 Infiltrate Secure Archives

University

d10 Verb Adjective Noun
1 Attend Crowded Lecture
2 Investigate Forbidden Wing
3 Debate Radical Student
4 Steal Experimental Formula
5 Protect Naive Researcher
6 Uncover Hidden Manuscript
7 Disrupt Secret Symposium
8 Recruit Gifted Graduate
9 Escape Malfunctioning Lab
10 Navigate Twisting Library Stacks

Entertainment

d10 Verb Adjective Noun
1 Watch Raucous Street Performer
2 Chase Drunken Crowd
3 Participate Flashy Dance Contest
4 Avoid Rowdy Street Vendor
5 Meet Masked Patron
6 Steal Distracted Spectator
7 Interrupt Wild Magic Show
8 Smuggle Hidden Contraband
9 Befriend Eccentric Musician
10 Investigate Mysterious Backstage Room

Tech

d10 Verb Adjective Noun
1 Hack Encrypted Terminal
2 Debug Malfunctioning Drone
3 Infiltrate Secure Data Vault
4 Test Experimental Prototype
5 Evade Surveillance Security Bot
6 Upgrade Cutting-edge Software
7 Sabotage Faulty Network Node
8 Analyze Enigmatic Algorithm
9 Trade Illegal Cyberware
10 Collaborate Innovative Engineer
Warehouse
d10 Verb Adjective Noun
1 Guard Stacked Crates
2 Inspect Dusty Shipping Container
3 Smuggle Hidden Contraband
4 Load Heavy Pallet
5 Ambush Abandoned Loading Dock
6 Hide Cramped Storage Room
7 Chase Frantic Courier
8 Sabotage Faulty Forklift
9 Retrieve Locked Shipment
10 Negotiate Secretive Deal

Industrial

d10 Verb Adjective Noun
1 Repair Grinding Machine
2 Operate Blazing Furnace
3 Inspect Rusty Pipe
4 Smuggle Toxic Chemicals
5 Evade Noisy Foreman
6 Sabotage Faulty Conveyor Belt
7 Secure Heavy Machinery
8 Clash Tense Workers
9 Discover Hazardous Waste Dump
10 Negotiate Gruff Contract

Subway Station

d10 Verb Adjective Noun
1 Wait Crowded Platform
2 Chase Flickering Shadow
3 Escape Stalled Train
4 Hide Graffiti-covered Tunnel
5 Confront Nervous Commuter
6 Rescue Stranded Passenger
7 Investigate Strange Sound
8 Barter Dimly-lit Vendor
9 Sabotage Locked Control Room
10 Discover Hidden Passage

Home

d10 Verb Adjective Noun
1 Visit Nosy Neighbor
2 Confront Noisy Pet
3 Borrow Friendly Tool
4 Deliver Unexpected Package
5 Repair Old Fence
6 Meet Suspicious Stranger
7 Hear Loud Argument
8 Help Elderly Resident
9 Receive Strange Letter
10 Deal with Mischievous Child

Work

d10 Verb Adjective Noun
1 Negotiate Tense Meeting
2 Confront Frustrated Coworker
3 Impress Important Client
4 Cover Last-minute Deadline
5 Discover Confidential Document
6 Manage Overworked Team
7 Handle Angry Complaint
8 Attend Boring Seminar
9 Deal with Suspicious Visitor
10 Receive Unexpected Assignment