Character Creation
A Character in Story Mode is a collection of tags that can ease or hinder game play.
Character Sentence
Your character sentence is laid out in the following format and all tags are in bold:
[Name] is a [descriptor] [species] [type] who [does something].
All tags in your character sentence are Umbrella Tags. Umbrella tags house other tags underneath them and mean much more than the single word or phrase they represent.
If you wish to be a human you may select a second descriptor otherwise your second descriptor should be your species. Some Settings may have a Human or Human like descriptor.
- Eldrin is a cunning elven rogue who weaves shadows into deadly blades
- Lena is a resourceful private investigator who uncovers secrets.
- Vex-7 is a rogue AI bounty hunter who tracks fugitives.
- Dr. Alistair Cogsworth is an eccentric clockwork engineer who builds automatons.
Background
Chose one tag that represents your background. This can be a specific part of your type, or it can be something else on another spectrum, but it should be something meaningful that plays a big part of who you are.
Choose up to 5 additional tags that describe your character's abilities and additional background.
You may leave some blank and add them on the fly in game play up to a total of 5 tags. Additional tags can be earned from quests or other in game actions.
Flaws
All characters have flaws. A flaw can also have benefits but it should also hinder a character in some situations.
Choose 1 flaw.
It may be beneficial to the player to link the flaw to one of the seven deadly sins -- pride, envy, wrath, sloth, greed, gluttony and lust. As an example Perfectionism could be linked to pride, Hedonism to gluttony, anger management issues to anger, fear of missing out to envy, kleptomania to greed.
A flaw does not have to only apply negative effects. Perfectionism can be a flaw if it can harm the outcome of a task trying to make it perfect and never knowing when to stop and call it done. However perfectionism can also ease a task when attention to detail is needed and you have no other stressors applied.
You may choose 1 additional flaw and add 1 additional positive tag to add to your character sheet.
Character Arcs
Characters should start with a Character Arc -- something they are trying to achieve.
Gear & Wealth
Characters can carry up to ten items and have a starting Wealth of 3.
Characters start with a weapon of choice, armor of choice, and should select a specialized piece of gear. Some settings may require additional items at character creation.
Known World Lore
Characters are assumed to have two known locations
- Their residence
- Their place of employ or similar location
Characters may start in one faction if their background suggests it, or is considered their place of employment (ie: city government or a bounty hunter association). The character should have a starting relationship with their faction that is up to two steps from indifferent.
A character may have up to three known NPCs (family, employers, contacts, etc.). Assign each known NPC a relationship status up to three steps away from indifferent.