Resolution

The basic resolution mechanic is to roll against a set Level for whatever task you are preforming. A player may use any appropriate tag on their character sheet to modify the level of the task.

A player then rolls 1d20 against the DC. The DC is equal to 3 times the Level of the task.

d20 Result Details
1 Fail, and Fail, and things are worse
2 to DC-6 Fail, but Fail, but something else helps you
DC-5 to DC-1 Success, but Success, but not exactly as expected
DC to DC+4 Success Exactly as you expected
DC+5 + Success, and Success, and things are better
Example

George wants to pick a lock on a door. The target is level is 4 he would have to beat a 12 without any tags. But George is a thief, and he has the tag "I can open anything!" these two things ease the target level by one each, lowering the level to 2. George has to now beat a 6.

If George rolls a 2 he gets a "Fail, but" George failed to pick the lock BUT someone opens the locked door from the other side...

If George rolls a 4 he gets a "Success, but" George successfully picked the lock BUT someone spots him doing so...

If George rolls a 7 he just picks the lock and the story moves on.

If George rolls a 12 he gets a "Success, and" George successfully picks the lock and George is inspired by such a great job on a difficult lock. (His next roll is eased)

Player vs Player Resolution

When a contested roll against two players characters happens both a d20 and add +1 (or the Tiered modifier) for any tag that eases the roll, add -1 (or the Tiered modifier) for any tag that hinders the roll. The player who initiates the conflict is Player A and the other is Player B, using Player A's Total - Player B's Total use the following Resolution table to determine the outcome of the conflict.

(Player A total - Player B total) Outcome for Player A
≤ -5 Fail, and
-4 to -1 Fail, but
0 Success, but (tie case)
1 to 4 Success
≥ 5 Success, and

Modifying the Difficulty

The situation and your character tags can modify the target difficulty. This is done by either easing the difficulty or hindering the difficulty.

Easing: Easing the difficulty means that you lower the level of the task being preformed.

Hindering: Hindering the difficulty means that you raise the level of the task being preformed.

Remember that the target number (DC) to hit is 3 times the level, so the target number is essentially lowered or raised by as many times as the task is eased or hindered.

Levels of Difficulty

Level DC Description
0 0 Routine
1 3 Simple
2 6 Standard
3 9 Demanding
4 12 Difficult
5 15 Challenging
6 18 Intimidating
7 21 Formidable
8 24 Heroic
9 27 Immortal
10 30 Impossible